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1. Ship Editor - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: But I want to customize my ship...... Who doesn't? The fact is that you are more likely to win the lottery without actually playing it, (IE: finding a winning ticket on the floor,) than to have fully customisable shi...
- by Hakan MacTrew - at 2015.05.27 01:43:22
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2. Ship Editor - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: If Eve already loads up all ship models and everything what is the difference between loading a normal ship and loading a custom ship? It could be done. Don't tell me it's impossible to have fully customized ships witho...
- by Hakan MacTrew - at 2015.05.27 01:30:51
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3. SKINS we'd like to see: - in Player Features and Ideas Discussion [original thread]
I want my Police Pursuit Nightmare Back
- by Hakan MacTrew - at 2015.05.22 16:54:33
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4. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
Ever seen what happens to capitals that get a few 'All Neut' geddons on them? All these ships function just fine as is. They are not broken, they are in a good place.
- by Hakan MacTrew - at 2015.05.21 19:44:24
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5. SKINS we'd like to see: - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: I don't want skins I want a painting tool. The ability to make custom skins. That is exactly what we want. Failing that, I really want Satin Black skins with lime green or burnt orange detailing for just about ever...
- by Hakan MacTrew - at 2015.05.21 19:30:34
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6. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
I was about to completely dismiss the whole concept of static mines, even though I love the idea it is too open to exploitation. That said, imagine crossing an Interdictor and a Stealth Bomber... Why not open up a new line of T2 destroyer, using...
- by Hakan MacTrew - at 2015.05.14 16:59:56
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7. Building a new future. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Didn't they just make a new anchoring animation showing the thingy being constructed by nanites? http://community.eveonline.com/news/dev-blogs/new-assembly-effect-for-anchorable-structures/?_ga=1.131448332.245686939.1406...
- by Hakan MacTrew - at 2015.05.13 05:24:38
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8. Make Stations Bigger - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: Hakan MacTrew wrote: Ares Desideratus wrote: Stations are TINY. How you supposed to fit all those big ass ships in there? Make em bigger please You might want to read a few of those Sticky Threads above. The one...
- by Hakan MacTrew - at 2015.05.11 00:09:48
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9. Make Stations Bigger - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: Stations are TINY. How you supposed to fit all those big ass ships in there? Make em bigger please You might want to read a few of those Sticky Threads above. The ones about the canges to structures that have been the...
- by Hakan MacTrew - at 2015.05.10 20:58:59
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10. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for upd...
- by Hakan MacTrew - at 2015.04.18 15:34:22
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11. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Valenthe de Celine wrote: As to the 5 trillion ISK figure, even if that is accurate, how much of that was directed at supercap production? How useful are supercaps even going to be in the new meta? Will titans get their AoE DD beam of death bac...
- by Hakan MacTrew - at 2015.04.17 17:01:38
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12. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
erg cz wrote: Posting in hidden "high sec gun mining buff" thread... Time to queue Scrapmetal Processing, IMHO. But seriosly speaking they are not buffing null sec mining. They are killing high sec production (due to doubled zydrine / megacyte...
- by Hakan MacTrew - at 2015.04.16 12:28:52
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13. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Beta Maoye wrote: Null sec mining will not be prosperous if you let the miner be a sitting duck in the belt waiting for my Ares or Catalyst to get him. Persons with logical mind will not mine there. Depends on how many belts there are, where...
- by Hakan MacTrew - at 2015.04.16 08:55:30
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14. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Valenthe de Celine wrote: How many of you are logged out in your most expensive ship, in a safe, with a cloak on, far enough from a celestial to not be on D-scan, with everything else potentially being written off as a complete loss? How many o...
- by Hakan MacTrew - at 2015.04.16 08:51:25
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15. Ideas of Warp disruption mechanic redesign - in Player Features and Ideas Discussion [original thread]
NightStalker Koskanaiken wrote: First of all, sorry for my bad English or grammar stuff.... I don't know how to make a good start so I'll just stright to the point....I'm thinking about getting more realistic to the warp disruption issue becau...
- by Hakan MacTrew - at 2015.04.09 06:59:25
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16. Miners need some love - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We don't need more isk being injected by an army of AFK skiffs. Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking. I agree that Mining should not become an ISK faucet, thats a bad i...
- by Hakan MacTrew - at 2015.04.06 09:59:16
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17. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
I probably missed it, (I can't be bothered to read through the whole thread and my "Search-Fu" is weak,) but are there any plans to allow the destruction of Empire assets? If our stuff can blow up, wouldn't it be obvious that theirs can too?
- by Hakan MacTrew - at 2015.04.06 08:54:49
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18. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Iiridayn wrote: I might suggest a variation on the third option - to move by preference user's assets to their home station. Creating a contract at some small percentage of the value based on distance moved would be feasible to prevent exploita...
- by Hakan MacTrew - at 2015.04.05 09:32:44
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19. Personal Flagship and building your own npc fleet - in Player Features and Ideas Discussion [original thread]
Why would we need NPCs to form fleets? Everything you have described is already part of the game but requires interaction with other players. If that is not what people want from EVE then they are playing the wrong game. EVE is not a solo game, y...
- by Hakan MacTrew - at 2015.04.05 09:19:08
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20. Nomads and Settlers - in Player Features and Ideas Discussion [original thread]
The FozzieSov changes, coupled with destructable stations, seems to be heavily favouring a nomadic playstyle over the more static and settled playstyle favoured today. Is this a good thing? Is this what would benefit EVE the most? I don't know. B...
- by Hakan MacTrew - at 2015.03.31 16:56:52
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